Larian writes: "Hello everyone, We’ve just rolled out a new hotfix for you! This one goes out to all of you (and us) who have clearly angered the RNG Gods in a former life and been cursed to fail dice rolls at every turn. We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you."
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
The Elder Scrolls: Baldur's Gate 3.
Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.
"They can define so many things and they know your games"
The companies that fire creative talent that demand high compensation are not looking to make good games. They just need someone to disguise a monetization scheme. The goals are different. They would be idiots if they were looking to make a solid game and fired solid talent, but they are not, so they are not idiots when it comes to their goals. However, they are idiots if they think it's sustainable.
Hopefully, you don't let BG3's success get to your head and become CDPR 2.0.
That's why some guys make "game of the year" games, and other make, well, Suicide Squad Kill the Justice League.
why not instead of awarding or punishing someone's luck, keep it realy random
$35 is expensive for not being finished. When is this going to end? Games have adopted the tech model of minimum viable product and people have to pay money to give them feed back. When they should be paying people to do this work.