We have seen an abundance of remakes and remasters over the years from all the major companies, such as Xenoblade Chronicles: Definitive Edition, but why haven't we seen more demakes like Super Smash Land? James Bell argues about the hidden potential of demaking games.
Rules are meant to be broken in video games. The easiest way to quickly break a game’s world? An overpowered weapon that makes the main character a one-person army. Now, imagine that power if it existed in the real world.
Xeno fans rejoice! The six-part saga has finally been told!
Xenogears was originally supposed to be a six part series, but Squaresoft cut the budget for the first game and canceled future plans. Xenosaga, published by Bandai Namco, was its spritual successor, and it too was supposed to be a six part series but was cut to a trilogy after subpar sales for Xenosaga 2.
Future Redeemed is by far the best DLC of the Xenoblade series, achieving its lofty goals of introducing new characters, reconnecting with older ones, and closing a narrative that Monolith Soft’s main man Tetsuya Takahashi has been trying to tell since 1998.
Some of the best Black Friday Nintendo deals include Xenoblade Chronicles: Definitive Edition, Super Mario Odyssey, and Metroid Dread.
I really like the idea of distilling a modern game into a simpler form. Some spin-offs aren't far off, Motorstorm RC coming to mind.
Isn't that what Nintendo's mobile games are?